01 Crypt of Chaos
The Challenge
Working in a multidisciplinary team consisting of 6 people, our challenge was to come up with and bring to life a physical board game based upon the mechanics of an existing digital game.
Description
"Crypt of Chaos" is a challenging board game where players take on the roles of Bill the Brave or malevolent spirits trapped in ancient catacombs. Bill's objective is to escape with a powerful artifact, while the spirits aim to possess his body. Only the player who successfully possesses the explorer can leave the dungeon; the rest remain trapped for eternity. The game features two main areas: the Arena, for strategic battles, and the Cave Path, where players navigate various challenges and events. With unique character classes and a blend of cooperative and competitive gameplay, "Crypt of Chaos" provides a thrilling and dynamic experience for all players.
The game's standout feature is its asymmetrical gameplay loop. While all players must manage their in-game economy and upgrades to stay competitive, they also need to strategize several steps ahead to be the one who escapes the catacombs. With chance cards, random shop interactions, and special encounters, the outcome is always unpredictable, ensuring a suspenseful and engaging game.
02 Digital Dilemmas
The Challenge
For our second project of the year, we were tasked with creating a 5-minute Point & Click experience along with promotional solutions. The project encouraged us to take inspiration from existing media and analyze them for mechanics and style. Working in a multidisciplinary team, we combined our skills in design, art, and engineering to develop a polished prototype.
Description
Our team explored several concepts, eventually settling on a "cozy" theme for its narrative flexibility and creative potential. This concept allowed us to implement a variety of puzzles and mechanics, creating an engaging and cohesive gameplay experience.
The final product incorporated a series of parallel puzzles with a cozy aesthetic, allowing players to enjoy a stress-free gaming experience. Our game featured unique mechanics inspired by games like "Please, Don't Touch Anything" and "The Witness," with puzzles designed to be both challenging and enjoyable. The inclusion of a companion character, Jam the Cat, provided hints and emotional engagement, enhancing the overall player experience.
03 Getting Higher
The Challenge
For our third project of the year, we were assigned to design and develop an Arcade Game. This task encompassed the technical development, content creation, and the construction of a custom input device. In addition to the game itself, we were also responsible for creating the machine's design art and promotional materials.
Description
"Getting Higher" is an engaging infinite arcade game where players must navigate and escape from a towering, dark forest equipped only with a jetpack. The game comprises approximately 30 levels, categorized into three distinct difficulty tiers, each designed to progressively challenge the player. In line with classic arcade principles, "Getting Higher" offers infinite, repeating gameplay that keeps players hooked, striving to surpass their previous high scores.