The Personal Portfolio of Octavian Micu

Collaborative Projects

The Scorch: The Things Budget Can't Buy

Open World Design Marketing Strategy Player Psychology Narrative Design
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Hands Off My Hoard: Letting Players Break the Game

Progression & Enemy Design Unity Integration Mechanics Design Balancing
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Bugaboo Planet: Making the Game Teach Itself

Mechanics Design Creative Direction Unity Prototyping UX
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Independent Work

The Hunt: Designing a Horror Game That Turns You Into the Monster

Level Design Narrative Design 3D Modeling A/B Testing
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Ironveil: Designing a CS2 Wingman Battlefield

FPS Level Design Gameplay Flow Advanced Testing Tactical Encounter Design
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About me

I'm Octavian, a game designer focused on spatial gameplay, exploration, and the systems that shape how players experience a world, with a portfolio that ranges from level design to open-world systems and player progression.

Tell me about your project, the role, or whatever's on your mind.

Enschede, Netherlands

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